I have been playing a lot of GemCraft : Labyrinth lately. It started with just trying to get a badge on kongregate, and then I decide to use it for my video game review for the paper. Finally I could not stop playing until I had beaten it. Now I have beaten it and still want to play more.
This is not only because I still find the game challenging and fun. I do, but also because the game illustrates a tendency in myself that I am trying to beat. The game rewards patient, consistent play while giving you the opportunity to take on more then you are ready for.
I have a tendency to do the latter, to say, “I can handle more,” and mash down on the button that will make things go faster. I have this tendency not just in video games but in life as well. It is not so much a lack of patience as a tendency to overestimate my capabilities.
This leads to a roller coaster of high energy manic work trying to keep up with what I have said I would do, and then the car comes off the rails a bit, a few people, I mean projects are thrown out and I find myself burnt out and having to slog up the next hill.
For me the feeling of accomplishment when I beat a level on GemCraft is quite a good reward but the hard part will be transferring the lesson over into real life. I do enjoy being super busy, in bouncing from one project to the next. There is a rush that comes with this sort of manic creativity, however at the same time it does no one any good when we take on more than we can handle.Part of knowing ourselves is knowing what we can handle and the warning signs when our roller coaster car is about jump the tracks. Keeping inside the edge of our limit is productive, going past them is being unreliable.